About Me


Hi, I’m Zak. I’m a 3D artist and a passionate player of video games. From the moment my mum and dad bought me a pre-owned Mega Drive back in the early nineties I knew that I wanted to make games. I studied the games industry at college and completed a bachelor’s degree in Computer Games Technology at Portsmouth University. Now I work full-time as a 3D artist at Nautilus International, producing real-time military simulations using video game technology.

My ambition is to build a career developing fun and exciting games with a creative blend of art and code. I’m always interested to see how developers have built the game I’m playing. I got my first taste of game development creating maps for Duke Nukem 3D and Half-Life 2. During my time at university I took part in three Game Jam competitions as a 3D artist – and we took home some awards too!

Please have a look at my portfolio below to see some of the projects I’ve worked on.

Note: Due to the sensitive nature of my military simulation job I am unable to show any of the projects I have worked on during my time there.

My Skills

  • Hard-surface low & high poly modelling
  • Unwrapping
  • Basic rigging
  • Texturing and baking
  • Autodesk 3ds Max
  • Adobe Photoshop
  • Adobe Fireworks
  • Substance Painter
  • Linden Scripting Language (Second Life)
  • Adobe Premiere (Basic)
  • Happy to teach, work independently and in teams